Answer: //restrict the x and y coordinate #include #include void main() { union REGS i,o; //show mouse pointer i.x.ax=1; int86(0x33,&i,&o); //x coordinate restriction i.x.ax=7; i.x.cx=20; i.x.dx=300; int86(0x33,&i,&o); //y coordinate restriction i.x.ax=8; i.x.cx=50; i.x.dx=250; int86(0x33,&i,&o); getch(); }
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